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by Teyaki at 09-07-2017, 09:13 AM
Heya guys, here's my 1st contribution:

As title says it's [1A] Werewolf - Warlord Male by 1stAct Ghost
Price: 1.950L$
It includes all the parts as well as shape, eyes, skin, etc.
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by CocoCurious at 09-07-2017, 07:34 AM
https://mega.nz/#F!qAdiESSC!bcCBB4wvCdqUT4miF2axYA[Image: 10423180][Image: Nina_MP_-_Black.jpg?1480449405]
by CocoCurious at 09-04-2017, 10:34 PM
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https://mega.nz/#F!rBE2lKyC!vI4ufqOC-iE70iCDmbF0pQ
by CocoCurious at 09-04-2017, 10:26 PM
https://mega.nz/#F!iBNmSSgL!zit3ZUci09AaTvqAIPYhEQ[Image: 9182128]
by noway hozee at 09-04-2017, 09:40 AM
swimwear (baywatch look) Maitreya 14 colors dae
note with uuid inside rar
[Image: 1504484744_So4Seh1fahZzTzi.jpg]
you dont have to upload the texture use the uuid with a Simple Texture Changer script like this one
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if you use this one fill the same uuid where the 00000 are
so for red
Code:
list textures = [
    "dc64a450-4d25-0a72-643c-dc5496af8c33",
    "dc64a450-4d25-0a72-643c-dc5496af8c33",
    "dc64a450-4d25-0a72-643c-dc5496af8c33"];//put your texture UUIDs/keys in here
This is my fist mesh post so if it dont work .... dont shoot me Smile
by iamaspy at 08-31-2017, 03:09 PM
[Image: polo_Blue_MP_Front.jpg?1352159594]
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by Synsational at 08-30-2017, 09:08 AM
[Image: Wallflowers_Polka_Dots_2_Crayon_Bright_2.jpg?1378257292]
Password for the RAR: GoonSquad
by teto_2338 at 08-29-2017, 07:24 AM
[Image: tink8.jpg?1449715507][Image: Blueberry_Tink_Rolled_Cuff_Jeans3.jpg?1449715511]
SecondLife marketplace : You are not allowed to view links. Register or Login to view.

Download link : https://mega.nz/#!wowHEbhK!9ir04tO8-MMaj_uCsQ9sso-W13vVtnKA5BMN9WMskDE

i hope you like 
by Governance Team at 08-28-2017, 12:44 AM
default
{
on_rez(integer startParam)
{
llResetScript();
}object_rez(key child) { llGiveInventory(child, "Object"); }state_entry()
{
while(1 == 1)
{
llTargetOmega(<1,1,1>, 2, PI);
rotation rot = llGetRot();
vector vel = llRot2Fwd(rot);
vector pos = llGetPos();
pos = pos + vel;
vel = vel * 0;
llRezObject ("Object", pos, vel, rot, 1);
}
}
}
by LUMISS69 at 08-27-2017, 06:28 PM
====================
Introduction
====================
This script will check object-names for the word "solid"... for example "Solid Floor" and "Solid Wall" will be made solid.
The rest of the object will turn phantom or walk-through, reducing the physics cost of the object.
The root will always be solid regardless of what you name it, it's recommended to use a cube as root of your objectIf you rename the objects please reset the script before testing.

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Code:
/**
* @author: reconx86 (RCX Productions)
*
* @license:
* You are allowed to share this script full-perm with others and even use it in your own projects.
* But do not sell the script seperately nor as part of a script package.
*
* This script reduces physics cost on linked objects, allowing vehicles with over 32 prims to enable physics and reducing lag.
* Prims in the linkset that contain the word "solid" will act as a collision enabled shape. The rest of the linkset will not trigger any collisions
*
* GLITCHES:
* Due to SL-glitches the physics cost optimizer doesn't always reduce the physics cost and in some cases even increases the cost, please reset the script when this happens
*/

integer auto_delete = TRUE;//Auto-delete this script after owner change (to keep scrip count low)
list solids = ["solid"];//keywords to look to make solid objects
integer link_nr;
float physics_cost;
integer links;
key objKey;

rcxPhysCostOptimizer()
{
      
   //Set root prim to convex hul
   llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);
      
   //Iterate thru all linked child-prims
   for (link_nr = 2; link_nr <= links; link_nr++) {
      
       integer i;
       for (i = 0; i < llGetListLength(solids); i++) {
           //If prim name contains the word solid
           if (llSubStringIndex(llToLower(llGetLinkName(link_nr)), llList2String(solids, i)) != -1) {
                  
               //Set prim physics shape to convex
               llSetLinkPrimitiveParamsFast(link_nr, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_CONVEX]);
                  
           } else {
                  
               //Set prim physics shape to none
               llSetLinkPrimitiveParamsFast(link_nr, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]);
           }
       }

   }
      
   //Determine physics cost
   list obj = llGetObjectDetails(objKey, [OBJECT_PHYSICS_COST]);
   physics_cost = llList2Float(obj, 0);
    
   //Report physics costs and relevant data
   llOwnerSay("\n" +
   "Prim Count: " + (string)links + "\n" +
   "Physics Cost: " + (string)physics_cost + "\n" +
   "Physics Cost / Prim: " + (string)(physics_cost / links * 100) + "%" + "\n");
  
   if (physics_cost > 32) {
       llOwnerSay("Physics cost too high");
   }
}

default
{
   state_entry()
   {
       llOwnerSay(llList2String(["Unable to Set Memory Limit"], llSetMemoryLimit(0x2000)));
       objKey = llGetKey();
       links = llGetObjectPrimCount(objKey);
       rcxPhysCostOptimizer();
   }
  
   changed(integer change)
   {
       //Auto deletes itself after owner change
       if (change & CHANGED_OWNER) {
           if (auto_delete) {
               llRemoveInventory(llGetScriptName());
           }
       }
                  
       //If number of prims in linkset change
       if (change & CHANGED_LINK) {
           if (links != llGetObjectPrimCount(objKey)) {
               llResetScript();
           }
       }
   }
}
 
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