Exporting rigged mesh ?

Thread Started By ezkeiel056

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(08-22-2016, 04:37 PM)ezkeiel056 Wrote:

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As you can see on the image below , the uploaded looks bigger than the avatar, not fitted to it.
It also comes with it own amrature

You can see at the bottom the image how small is my avatar !

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Okay yeah, I believe that has to do with how and where the creator rigged that item. As I understand it, Maya usually creates these monstrosities.

I have not encountered this issue as of yet but from what i can recall from some tutorials, scaling a rig is a no go. What you would have to do in this case is change your grid scale settings within blender. There are in essence 3 ways of doing this, two are only for visual reference while the other effects the ratio between lengths.

By default, 1 blender unit (and 1 grid unit) equals 1 meter. If you want 1 blender unit to equal 1mm, you can try one of the following methods. Be sure to take careful note of what you change.

1: Press (N) while your mouse is in the object window, locate the “Display” section and scale the grid scale via that (Properties Panel -> Display -> Grid Floor Scale)
2: See Properties Window (Panel to the far right) then go to -> Scene settings -> Units, set units to Metric and then set the scale to 0.001.

It’s worth mentioning that these changes probably need to be done before you import your dae.

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Messages In This Thread
Exporting rigged mesh ? - by ezkeiel056 - 08-19-2016, 07:32 PM
RE: Exporting rigged mesh ? - by Stefan Bachrodt - 08-19-2016, 09:47 PM
RE: Exporting rigged mesh ? - by arfandomega - 08-20-2016, 01:01 AM
RE: Exporting rigged mesh ? - by ezkeiel056 - 08-20-2016, 05:10 AM
RE: Exporting rigged mesh ? - by Stefan Bachrodt - 08-20-2016, 04:20 PM
RE: Exporting rigged mesh ? - by ezkeiel056 - 08-20-2016, 07:33 PM
RE: Exporting rigged mesh ? - by Stefan Bachrodt - 08-22-2016, 09:44 AM
RE: Exporting rigged mesh ? - by ezkeiel056 - 08-22-2016, 04:37 PM
RE: Exporting rigged mesh ? - by Stefan Bachrodt - 08-23-2016, 09:51 AM

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