01-13-2017, 06:33 PM
1)Yes clothing must also contain weights in order to work properly, the unrigged models your seeing are a result of the earlier and easier ripping process which only pulls out mesh data but no bone or weight data from the application. This requires you to re-rig them yourself if you'd like to use them, I believe rigged meshes may also be in the VIP section but I'm not sure.
2)This may required reworking inside of another 3d program, it's possible that the multiple materials are stripped out on some exports. If you import them into your 3d program of choice you can reassign seperate materials to this areas. To be short, some objects dont always give a 100% resuable export from the progam and may require additional work.
2)This may required reworking inside of another 3d program, it's possible that the multiple materials are stripped out on some exports. If you import them into your 3d program of choice you can reassign seperate materials to this areas. To be short, some objects dont always give a 100% resuable export from the progam and may require additional work.