12-08-2016, 03:58 PM
Just work on the saved .blend file, do the changes and then save that as a .blend file with a different name to assure that you're able to go back and start over. In response to your question though, don't unrig. You can modify the shape of the mesh without unrigging and it is actually the best way to go about it. Modifying can be done in this way in Edit or Sculpt mode just don't be alarmed if your skeleton goes into the pose position when you tab into edit mode, this is normal and will revert back to the position it was in when you tab back out of edit mode. The changes you make to the mesh will stick.
I think the oversizing is due to the fitted mesh sliders being in the wrong postition upon applying the weights. That's all I can think of. Right or wrong, it's an easy fix nun the less, just scale it down - after having applied the weights and after a test upload here and another tweak there you should be good to go. I would advise you remove the last LOD upon upload to save yourself some time as well as l$... LODs are actually not even needed if you're uploading rigged meshes. So set them to 0 and SL will calculate a lot faster. Might also be worth looking into how to log into the BETA grid if you havn't done so already... You get 40 - 50k pro bono and you're free to spend it as you like...
I think the oversizing is due to the fitted mesh sliders being in the wrong postition upon applying the weights. That's all I can think of. Right or wrong, it's an easy fix nun the less, just scale it down - after having applied the weights and after a test upload here and another tweak there you should be good to go. I would advise you remove the last LOD upon upload to save yourself some time as well as l$... LODs are actually not even needed if you're uploading rigged meshes. So set them to 0 and SL will calculate a lot faster. Might also be worth looking into how to log into the BETA grid if you havn't done so already... You get 40 - 50k pro bono and you're free to spend it as you like...