12-10-2016, 12:16 PM
Yes, it is usually the case of either "much bigger" or "much smaller" than the actual mesh within blender when working with bootleg versions (That's why I said scale and then sculpt - a lot). If you think clothing is alot of work on bootlegged bodies, try creating one of your own i.e re-rigging a ripped mesh body to that of an originally rigged one. I have personally invested hundreds of hours on trial and error for the Aesthetics body alone. With well over 100 test uploads and thousands of tweaks, both physical and with the sliders themselves. That is not the end of the story though, no matter how close i get, when i rig clothing to it there are still a good 15 test uploads to go for the clothing. Trial and error is the name of the game here. Thus the reason for my reaching out to store owners - to no avail i might add - I simply can not afford to invest more time in this, much less for every item of clothing i have meshed, and i have meshed MANY!
There is a way around this though - IF YOU ARE LUCKY (i am not), have the "convert to avastar" feature in your version of Avastar and know how to use the GoonSquad.exe program.
To do this you have to import the body parts, link all of them to the same armature under the modifier tab, rotate it (usually) then click "apply" in the Object menu for Location, Rotation, Scale and Visual Transform for both the meshes and the skeleton. After that you can Convert to Avastar and rigg your clothing to that. This prossec itself is also trial and error and it has been some time since i bothered with it since the body I am trying to do it with was rigged to some outdated version of the skeleton and totally mixes up the bones.
Wishing ya'll good luck...
There is a way around this though - IF YOU ARE LUCKY (i am not), have the "convert to avastar" feature in your version of Avastar and know how to use the GoonSquad.exe program.
To do this you have to import the body parts, link all of them to the same armature under the modifier tab, rotate it (usually) then click "apply" in the Object menu for Location, Rotation, Scale and Visual Transform for both the meshes and the skeleton. After that you can Convert to Avastar and rigg your clothing to that. This prossec itself is also trial and error and it has been some time since i bothered with it since the body I am trying to do it with was rigged to some outdated version of the skeleton and totally mixes up the bones.
Wishing ya'll good luck...