My short mix review of ShoopedStorm v4.4
+ Unlike DarkStorm, this does not save all textures of an object at once.
click on object more-> more-> Textures->Tex Inspect this gives you the option to save all to inventory if you want to export right click the folder it saves in your
Inventory choose save as..
+ Uses the same cache and chat log location as Firestorm preventing both programs to be used at the same time. And this locations seem to be not changable.
## This is changable in Avatar menu / Preferences / Network & cache
+ Crashes when trying to save as obj a mesh that is part of a linkset.
## Um.. Obj is a mesh! mesh is not part of linksets use xml for linksets obj for mesh
+ Offers to show UI on mouse loook.
## in Avatar menu / Preferences / Move & View Mouselook options are there
+ Less confusing XML export dialog, only one option, unlike DarkStorm which has an additional Export Linkset option which is not clear what it does different.
need for duplicate code there is no difference your spot on.
+ Does not remember which location we last visited and on startup it offers a blank destination field.
havent tested this maybe you found a bug IDK
+ Does not offer "hacked god mode" which is useless by the way.
## All of the
godlike perms have beeen removed in code so no need for viewer side godmode its useless