01-18-2016, 02:05 AM
So I'm exporting some stuff via XML (using Darkstorm) and I accidentally include a set of fitted mesh breasts in the list.
Roll forward a day or so and I'm importing the stuff into an OpenSim (again using Darkstorm) to verify what's good and what's bad. I just do the full import, not paying attention to what's in the list, and the next thing I know the breasts are there on my chest.
I mean they look EXACTLY the way they looked before export. I actually whipped up a quick physics and put that on and the damn things were bouncing away exactly the way they should!
Of course I figured it was WAY too good to be true, so I logged another avi in using a 'standard' viewer and saw a bunch of yellow triangles floating around my chest. So we had two viewers both rendering the same object in very different ways.
What I can't get my head around is how I could see them in Darkstom in the first place? Clearly Darkstorm was doing something funky (and amazingly cool) but WHAT?
Any clues?
Roll forward a day or so and I'm importing the stuff into an OpenSim (again using Darkstorm) to verify what's good and what's bad. I just do the full import, not paying attention to what's in the list, and the next thing I know the breasts are there on my chest.
I mean they look EXACTLY the way they looked before export. I actually whipped up a quick physics and put that on and the damn things were bouncing away exactly the way they should!
Of course I figured it was WAY too good to be true, so I logged another avi in using a 'standard' viewer and saw a bunch of yellow triangles floating around my chest. So we had two viewers both rendering the same object in very different ways.
What I can't get my head around is how I could see them in Darkstom in the first place? Clearly Darkstorm was doing something funky (and amazingly cool) but WHAT?
Any clues?