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Maitreya Lara tutorial with dev kit
RiderLibertas Offline

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Thanks so much to Zero for the Maitreya Lara tutorial and dev kit!  I'm trying to make some clothing for it and am running into a problem with weighting.  Whenever I change a shape slider to test weighting the body turns and distorts slightly.  The bones, head, hands and feet stay but the body itself seems to turn 270 degrees but not exactly on center of the z axis and it changes size slightly and the neck goes out of alignment.  If I turn the clothing it no longer fits.

Am I doing something wrong?

Page 3 (The above is first post of this thread)
Fiona Meads Offline

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Hello Guest!! You need to Register or to view the content

shvf Offline

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This is a very good kit.

Lolo Offline

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(07-12-2016, 01:21 PM)travis233 Wrote: I can't find the Alter to Rest pose when I'm about to rig the mesh to the bones. I am running blender 2.72b and avastar 1.7.0. Someone please help me D: !!Cry

it's in the avastar tab, under the "bind to armature" button (the last box)

sueastside Offline

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i was wondering since im not really a blender user has anyone come up for a soulution on making it possible to transfer it over to Maya ? sorry if this has been asked before but working in blender is rather hard for me LOL

daxxx Offline

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Someones has a FBX that can work in Maya/3ds Max ?

Jaan Offline

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(05-05-2016, 06:41 PM)grezz Wrote:
(05-05-2016, 06:11 PM)RiderLibertas Wrote:
(05-05-2016, 05:57 PM)grezz Wrote: I had reported this problem to zero when she first uploaded the kit - she said that the body was rotated on the z axis at some point (probably after it was bound) and messing with the sliders somehow makes it jump back.

I've fixed it om my installation, in a rather roundabout way, by exporting the body then deleting it from the kit. I then loaded the kit (minus the body) into the latest blender/avastar combo (2.77/17.2) - this actually updated the armature to the new latest version. I then imported the body I exported earlier and bound it to the armature.

That's how I did it, but I suppose that if you don't want to upgrade you could export the body and delete it, delete the aramature, add a new avastar avatar (without triangles) then import the body again and bind it.

I don't think I have the skills to do this.  I have the updated blender/avaster.  I exported the Lara body for use in MD so I have that.  I don't know how to import the Lara body and bind it to the avastar armature though.  Anyone know if there is a tutorial anywhere on how to do that?

They're the skills you need to use the kit in the first place and Zero's 1 hour tutorial should bring you up to speed. You bind the body to the armature in exactly the same way as you do it to bind clothes to the armature. Just make sure that you select keep in the binding options so you don't lose the weights.
Export and import the body by choosing collada from the import/export options. I believe i used the collada (avastar) one - not sure if the other will work for this.
I'll try and make things easier by uploading my blender file though - it's here!iw0khIqJ!aa9IC2D3daVE7...sv56osZ8KQ

Use at your own risk though - no guarantees I haven't broken anything in the kit when making my changes. Maybe I just haven't found out yet! I do use that blender file to rig clohes that I upload to SL though.
 Thank you for sharing the link and your work is done. I'm using Blender 2.79 and Avastar 2.4. It's not the subject of this discussion, but I'm looking for information from the Lara devkit parameters to use in Blender's new DevKit Manager tool. Do you or anyone here know to tell me?

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