Firestorm Professional version - 4-7-8-49023

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[Image: HJx1OZc.png]


Firestorm Professional version 4-7-8-49004
~ For Second Life and OpenSim ~

Features
*Import / Export .OXP as Linkset...
*Import / Export .XML
*Export Collada .dae
*Export / Rip Textures
*Copy / Past UUID
*Bulk Upload
*Copy / Import /Export Animations, Textures, Sounds to Local Inventory
*Sound preview ripping added in inventory
*Ripping buttons added to sound explorer or world drop down menu
*Upload / Download Teaxture List
*Export items from Radar
*Export Avatar from Radar
*Import / Export shape, skin, animation, eyes, notecards and gestures to #Local Inventory
*Rip Textures from inspect texture floater to #Local Inventory
*Copy all textures and shapes to #Local Inventory
*Rip everyons animations - save .antm files from animation explorer.
*AO now accepts uuid notecards also will auto reload them upon login to #Local Inventory
*Send objects Off World (destroy)
*Teleport To Safety and rez a platform if you are being griefed
*Force Undeform if you are being griefed
*Mass Delete Region Owned Objects - Theis will delete all items that you own
*Add Particles and Inject particles to prims owned by you
*Rip Particles
*Rip Animated Textures
*Mac/ID0 spoofing

Download --

[To see links please register here]

--------
SHA-1:    0a22555283937af580c812a54f8e2e7a82a35756
MD5:    4e78680b8a0b60d08c56f5696412ab3e
CRC32:    76b8d285


Page 14 (The above is first post of this thread)
I ran into a problem earlier. When you right click a no copy / no mod / no transfer script, and you choose Properties, it crashed the viewer and you have to attempt to log into SL to log your "former" instance off the grid. Otherwise, the SL grid still thinks you are online.


(05-27-2016, 08:25 PM)Apollo Wrote:

[To see links please register here]

[Image: HJx1OZc.png]


Firestorm Professional version 4-7-8-49004
~ For Second Life and OpenSim ~

Features
*Import / Export .OXP as Linkset...
*Import / Export .XML
*Export Collada .dae
*Export / Rip Textures
*Copy / Past UUID
*Bulk Upload
*Copy / Import /Export Animations, Textures, Sounds to Local Inventory
*Sound preview ripping added in inventory
*Ripping buttons added to sound explorer or world drop down menu
*Upload / Download Teaxture List
*Export items from Radar
*Export Avatar from Radar
*Import / Export shape, skin, animation, eyes, notecards and gestures to #Local Inventory
*Rip Textures from inspect texture floater to #Local Inventory
*Copy all textures and shapes to #Local Inventory
*Rip everyons animations - save .antm files from animation explorer.
*AO now accepts uuid notecards also will auto reload them upon login to #Local Inventory
*Send objects Off World (destroy)
*Teleport To Safety and rez a platform if you are being griefed
*Force Undeform if you are being griefed
*Mass Delete Region Owned Objects - Theis will delete all items that you own
*Add Particles and Inject particles to prims owned by you
*Rip Particles
*Rip Animated Textures
*Mac/ID0 spoofing

Download --

[To see links please register here]

--------
SHA-1:    0a22555283937af580c812a54f8e2e7a82a35756
MD5:    4e78680b8a0b60d08c56f5696412ab3e
CRC32:    76b8d285


(05-27-2016, 08:25 PM)Apollo Wrote:

[To see links please register here]

[Image: HJx1OZc.png]


Firestorm Professional version 4-7-8-49004
~ For Second Life and OpenSim ~

Features
*Import / Export .OXP as Linkset...
*Import / Export .XML
*Export Collada .dae
*Export / Rip Textures
*Copy / Past UUID
*Bulk Upload
*Copy / Import /Export Animations, Textures, Sounds to Local Inventory
*Sound preview ripping added in inventory
*Ripping buttons added to sound explorer or world drop down menu
*Upload / Download Teaxture List
*Export items from Radar
*Export Avatar from Radar
*Import / Export shape, skin, animation, eyes, notecards and gestures to #Local Inventory
*Rip Textures from inspect texture floater to #Local Inventory
*Copy all textures and shapes to #Local Inventory
*Rip everyons animations - save .antm files from animation explorer.
*AO now accepts uuid notecards also will auto reload them upon login to #Local Inventory
*Send objects Off World (destroy)
*Teleport To Safety and rez a platform if you are being griefed
*Force Undeform if you are being griefed
*Mass Delete Region Owned Objects - Theis will delete all items that you own
*Add Particles and Inject particles to prims owned by you
*Rip Particles
*Rip Animated Textures
*Mac/ID0 spoofing

Download --

[To see links please register here]

--------
SHA-1:    0a22555283937af580c812a54f8e2e7a82a35756
MD5:    4e78680b8a0b60d08c56f5696412ab3e
CRC32:    76b8d285


i found how to export xml etc but  wheres the import please


Import is un the firestorm pro menu under upload


how to rip textures?please?


Exclamation 
I wonder if there is an update in the works? Would be great!


THANK YOU !


Hi all,
Unfortunately I have problems with this viewer: namely, it does not seem correctly import xml files; males genitals mods (here are two of them on the forum) do not seem to work - i see some hud picture but buttons never work. Supposedly I am doing something wrong with mods that contain script (by the way, can anybody give tutorial link how they should be properly installed? - for example above-mentioned male genitals), but that can not be true for clothes. I import wearables, build xml and when i look at my character it looks... sory, but, like a shit, it looks. On the marketplace  page cloth seems absolutely different. I know, partially it may be caused by different shape (those mods seem never contain any shape) of avatar and may be are posibble to corrected, but besides xml import screws some meshes - especially shoes, feet, sometimes hands. on the marketplace image i see some shoe, on my avatar some bunch of deformed and screwed vertices.
Any advice?


Unsure if this has been explained in this post or anywhere else for that matter. Spoofing. (bypassing spoof box to get over 3 digits) Will attempt to keep this short, clean and simple.

-----Viewer Version-----
Debug > Show Debug Settings
Type in "SpecifiedVersion" to get a total of four options.
The order is as follows: Maj.Min.Patch.Build
To set for the current version of 5.0.1.52150 you would set it as:
SpecifiedVersionMaj: 5
SpecifiedVersionMin: 0
SpecifiedVersionPatch: 1
SpecifiedVersionBuild: 51250


-----MAC----- (only applies when spoofing MAC)
Debug > Show Debug Settings
Type in "SpecifiedMac"
Insert 32 characters.

-----ID0----- (only applies when spoofing HD ID)
Debug > Show Debug Settings
Type in "SpecifiedID0"
Insert 32 characters.




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