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Firestorm Professional version - 4-7-8-49023
Apollo Offline
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[Image: HJx1OZc.png]


Firestorm Professional version 4-7-8-49004
~ For Second Life and OpenSim ~

Features
*Import / Export .OXP as Linkset...
*Import / Export .XML
*Export Collada .dae
*Export / Rip Textures
*Copy / Past UUID
*Bulk Upload
*Copy / Import /Export Animations, Textures, Sounds to Local Inventory
*Sound preview ripping added in inventory
*Ripping buttons added to sound explorer or world drop down menu
*Upload / Download Teaxture List
*Export items from Radar
*Export Avatar from Radar
*Import / Export shape, skin, animation, eyes, notecards and gestures to #Local Inventory
*Rip Textures from inspect texture floater to #Local Inventory
*Copy all textures and shapes to #Local Inventory
*Rip everyons animations - save .antm files from animation explorer.
*AO now accepts uuid notecards also will auto reload them upon login to #Local Inventory
*Send objects Off World (destroy)
*Teleport To Safety and rez a platform if you are being griefed
*Force Undeform if you are being griefed
*Mass Delete Region Owned Objects - Theis will delete all items that you own
*Add Particles and Inject particles to prims owned by you
*Rip Particles
*Rip Animated Textures
*Mac/ID0 spoofing

Download -- You are not allowed to view links. Register or Login to view.
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SHA-1:    0a22555283937af580c812a54f8e2e7a82a35756
MD5:    4e78680b8a0b60d08c56f5696412ab3e
CRC32:    76b8d285

nyks001 Offline
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is there any plan for bento update? Cry

Tahoe Sands Offline
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Hi Everyone,
I just installed the Firestorm Pro viewer and it looks good, so I wanted to test uploading some XML that I had saved previously with Incognito and DarkStorm. Unfortunately, it failed. I know they contained data for sculpts because I had successfully uploaded them before with DarkStorm, but what I got from Firestorm Pro was totally deformed and resemebled mesh. Did I miss something? Is this expected? I assumed XML was XML, but apparently not. I really want this to work so I can contribute to the group and move some stuff from Second Life to Metropolis.
Also, right after I installed it, my antivirus program started working overtime trying to remove a virus. I haven't had a virus in over a year and now with this new viewer installed, I seem to get one every few hours. Is this expected?
Thanks,
Tahoe Sands

Tahoe Sands Offline
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Hi Everyone,
This is day 2 with Firestorm Pro and I am trying to follow along with the FS Pro Help Videos. I am trying to just back up some textures from a mesh object and again, it failed. I right click on the object, select MORE/MORE/Save As and then select Backup, and then select the Textures tab. I can see the textures but when I try to click on them, nothing happens. I cannot open them or save them. I am a little frustrated becuase I read all this comments like, "Looks great" and "Awesome" and I wonder why my experience with FS Pro is so "NOT Awesome". Is it just me or people making these comments before they even try to make it work, or are they just bogus hype posts by friends of the creator (just saying that possiblity exists).
Thanks,
Tahoe Sands

cszxcnhwtb Offline
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hi. is there any plans to release a linux version of Firestorm Professional? or provide the patches to apply against the FS mercurial repository? ty

cszxcnhwtb Offline
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also, sorry for double posting, i cannot edit my post: is this 32 bit or 64 bit? may someone using it please tell me? ty

BaileyM Offline
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If i try to upload an XML it crashes the viewer, did it with darkstrom too for some reason. Any ideas?

Tahoe Sands Offline
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(03-17-2017, 10:09 AM)BaileyM Wrote: You are not allowed to view links. Register or Login to view.If i try to upload an XML it crashes the viewer, did it with darkstrom too for some reason. Any ideas?
Yep, I had the same problem trying to save stuff from SL and they import it into OS. It would crash just before the last 4 prims were getting pulled in. I don't know about FS Pro, but in Darkstorm, you can add a "pause" of X number of seconds after every Y prims are pulled into the build. I set it for 2 seconds for every 1 prim and it worked great.






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