Launch Exclusive - *girlfriend* Real Body Sweat

Thread Started By Nany

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#1
*girlfriend* Real Body Sweat

[Image: d41d4ac1453f4ed6aa81cb38ae04f3cb.jpg]

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Use Omega Advanced Materials Applier applicator
TOP/BRA/TATOO
Code:
//texture: write the UUID of your makeup texture here

integer layer = 1; // layer number. 1 = pants/top ;  2 = undies/bra/makeup 3 = tattoos
key texture="34abfdc2-ba17-520d-007b-3b3a21ffdf1f";
vector texture_scale=<.5,.5, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector texture_offset=<-0.25, 0.25, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector tinting = <1,1,1>;
string normal_map = "63ef896a-3ea7-1b09-20c7-d0c67be0d840";
string spec_map = "1d3a6e12-e6c9-9107-2dd7-fe7871c08497";
integer tRotation = 0;
vector shine_color = <1,1,1>;
integer glossy = 255;
integer environment = 0;

////////////////////////////////////////
///Touch nothing bellow this line////////
////////////////////////////////////////

sendInfo()
{
    string outputM = (string)layer + ":" + (string)texture + ":" +  (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)normal_map + ":" + (string)spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;
    llMessageLinked(LINK_THIS,-1,(string)outputM,"");
}


default
{
    link_message(integer l, integer n, string m, key i)
    {
        if(m=="READ_INFO")
        {
            sendInfo();
        }
    }

    state_entry()
    {
        sendInfo();
    }


}
Use Omega Advanced Materials Applier applicator
PANTS/UNDERWEAR/TATOO
Code:
//texture: write the UUID of your makeup texture here

integer layer = 1; // layer number. 1 = pants/top ;  2 = undies/bra/makeup 3 = tattoos
key texture = "34abfdc2-ba17-520d-007b-3b3a21ffdf1f";
string normal_map = "313193d5-143f-746f-aef4-cdc3026a4c46";
string spec_map = "e7a91021-b2f4-0e06-f34b-5dd900ebc890";
// Protip: Skirt textures are totally optional, but if you do include a skirt texture, remember also include the normal and spec maps! (even if it's the same spec maps!)  Otherwise, leave these three Texture UUIDs as they are.
key skirt_texture= "00000000-0000-0000-0000-000000000000";
string skirt_normal_map = "00000000-0000-0000-0000-000000000000";
string skirt_spec_map = "00000000-0000-0000-0000-000000000000";

vector texture_scale=<.5,.5, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector texture_offset=<-0.25, 0.25, 0.0>; //default settings for boobies. Do not change unless you know what you're doing.
vector tinting = <1,1,1>;
integer tRotation = 0;
vector shine_color = <1,1,1>;
integer glossy = 255;
integer environment = 0;

////////////////////////////////////////
///Touch nothing bellow this line////////
////////////////////////////////////////

sendInfo()
{
    string outputM = (string)layer + ":" + (string)texture + ":" +  (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)normal_map + ":" + (string)spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;
    string outputS = "4" + ":" + (string)skirt_texture + ":" +  (string)texture_scale +":" + (string)texture_offset + ":" + (string)tRotation + ":" + (string)tinting + ":" + (string)skirt_normal_map + ":" + (string)skirt_spec_map + ":" + (string)shine_color + ":" + (string)glossy + ":" + (string)environment;
  
    llMessageLinked(LINK_THIS,-1,(string)outputM,"");
    if (skirt_texture != NULL_KEY) llMessageLinked(LINK_THIS,-1,(string)outputS,"");
}


default
{
    link_message(integer l, integer n, string m, key i)
    {
        if(m=="READ_INFO")
        {
            sendInfo();
        }
    }

    state_entry()
    {
        sendInfo();
    }


}
Comment: the store owner just has Maitreya version!
Ok, with textures in our power, we can now apply to any body. Exeplo: Slink Hourglass, Belleza etc.

Kisses
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#2
Fun stuff Nany! Finally I can get myself some REAAAAAAAAL sweat ;D Dont u hate dem fake sweatters! Love using this technique for tattoos, even the old ones before applier systems became the norm. Never tried materials tho so imma try these out ;) Thanks for the share
Reply


#3
Can be good for wet looks or bikini photosets :D
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