April Linden here. I’m a member of the Second Life Operations team. Second Life had some unexpected downtime on Monday morning, and I wanted to take a few minutes to explain what happened.
We buy bandwidth to our data centers from several providers. On Monday morning, one of those providers had a hardware failure on the link that connects Second Life to the Internet. This is a fairly normal thing to happen (and is why we have more than one Internet provider). This time was a bit unusual, as the traffic from our Residents on that provider did not automatically spill over to one of the other connections, as it usually does.
Our ops team caught this almost immediately and were able to shift traffic around to the other providers, but not before a whole bunch of Residents had been logged out due to Second Life being unreachable.
Since a bunch of Residents were unexpectedly logged out, they all tried to log back in at once. This rush of logins was very high, and it took quite a while for everyone to get logged back in. Our ops team brought some additional login servers online to help with the backlog of login attempts, and this allowed the login queue to eventually return to its normal size.
Some time after the login rush was completed the failed Internet provider connection was restored, and traffic shifted around normally, without disruption, returning Second Life back to normal.
There was a bright spot in this event! Our new status blog performed very well, allowing our support team to be able to communicate with Residents, even in a state where it was under much higher load than normal.
We’re very sorry for the unexpected downtime on Monday morning. We know how important having a fun time Inworld is to our Residents, and we know how unfun events like this can be.
See you Inworld!
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