Mesh head extraction

Thread Started By messi3194

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#1
help me sort this out
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#2
honestly need them to work in ps
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#3
does anyone know any active viewers to rip bento heads?
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#4
i think hydrastorm can do it
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#5
how?
after we export xml and collada what's we need to do?
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#6
(04-16-2020, 05:17 AM)pony90 Wrote:

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how?
after we export xml and collada what's we need to do?

Export as rigged then upload it including skin weight
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#7
When you have exported as XML and saved the textures.
Open up MeshesSL (Link in my Sig) point it to your inventory cache.
How to Create the Mesh
1. Navigate to the XML file.
2. Hit, Create DAE.
3. Navigate to the newly created file, go to files to upload.There will be a shortcut of the new Rigged Mesh. (Right Click and choose "Open File Location")
**This is the rigged mesh.**
How To upload it to SL
4. Open up your viewer. >Upload Model.
5. Check the various LODs (Lowest=0, Low=0, Middle =Use LOD from Above)
6. Check the weights box and go to the last tab and check the weights box again.
7. UPLOAD to SL
How to Share it with The Goonsquad
8. Open Mega.nz account.
9. Upload in a zip file
10. Come back here ~Create a new thread in appropriate section and share your newly created Rip for the community to enjoy.
 <3 feel the love!
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