About animesh, pathfinding and NPC scripts

Thread Started By Elierlay

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This is a kind of new stuff on SL, but it captured my attention instantly. It looks like it will be a whole revolution (hopefully) on filling the SIMs with these new kind of animated meshes that are impersonated (let's say: moving with animations without beeing avatars). There are some interesting videos online that show a lot of non-avatar meshes dancing together and doing very interesting things.

In the researches I have done I have become confused a little. These kind of objets (objets and human meshes non-avatars included) need the creation of a character and at the same time other kind of animations in their inventory ... but I am not sure if the mesh must have an integrated squeleton that have been created with the mesh, or the object can be animated even without it. Either I am not sure if the contents of the object must have one or more than one scripts to define all the behavior of the character. I am also interested on applying textures to these kind of meshes inside the SL world since a mesh of this kind has not the different parts to texturize like a normal avatar.

Any help?
Thanks in advance.
I hope others can talk about this interesting new feature on SL and how to experiment with it ... now that it is a novelty ;)
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