Nice "star" rain type particle

Thread Started By NaTaS

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#1
Even better if you scale up the particle size and add a fun texture.

Quote:particle()
{
llParticleSystem([
PSYS_PART_FLAGS,(0
| PSYS_PART_EMISSIVE_MASK
| PSYS_PART_INTERP_COLOR_MASK
| PSYS_PART_INTERP_SCALE_MASK),
PSYS_PART_START_COLOR,<1.00000, 0.60000, 0.10000>,
PSYS_PART_END_COLOR,<1.00000, 1.00000, 0.60000>,
PSYS_PART_START_ALPHA,1.00000,
PSYS_PART_END_ALPHA,0.60000,
PSYS_PART_START_SCALE,<0.05000, 0.05000, 0.00000>,
PSYS_PART_END_SCALE,<0.15000, 0.15000, 0.00000>,
PSYS_PART_MAX_AGE,26.00000,
PSYS_SRC_ACCEL,<0.00000, 0.00000, -0.01000>,
PSYS_SRC_PATTERN,8,
PSYS_SRC_TEXTURE,"dd5f3788-5dba-0c5b-7993-16c7ac1311f1",
PSYS_SRC_BURST_RATE,0.020000,
PSYS_SRC_BURST_PART_COUNT,1,
PSYS_SRC_BURST_RADIUS,6.000000,
PSYS_SRC_BURST_SPEED_MIN,0.040000,
PSYS_SRC_BURST_SPEED_MAX,0.010000,
PSYS_SRC_MAX_AGE,0.000000,
PSYS_SRC_OMEGA,<0.00000, 0.00000, 0.00000>,
PSYS_SRC_ANGLE_BEGIN,0.000000*PI,
PSYS_SRC_ANGLE_END,0.330000*PI]);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
}
default
{
state_entry()
{
particle();
}
}
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#2
This can be a good griefing script
Reply


#3
WORKS GOOD TESTED DATE 9/28/2016 GOOD JOB :Cool:
Reply




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