Problem Exporting Mesh to OpenSim

Thread Started By SebringTech

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I've been in the process of botting things over from my SL account to an OSGrid account. So far I have managed to get the region setup and running. I created an avatar to do the sketchy uploads on there. Using Darkstorm I can export everything I want to XML and them import the XML making sure to upload the textures since in theory the assets wouldn't exist on the other grid. 

I've been able to upload all kinds of mesh objects; houses, trees, sim surround, ect. All objects seem to work just fine (minus any scripting and posing of course). 

My problem comes when I try to upload avatar mesh components. I was able to upload an entire mesh avatar, body and all, and it all looked and worked great. I thought to myself this is too good to be true, so I logged out, cleared my cache, and logged back in. Everything is still showing in my inventory as being attached but all that's working is my alpha. 

Last time I was in the botting seen Sculpts were the newest things so I admit its been a long time since I tried - and when I did copybot things it was exporting to and from SL grid so the assets were all there. 

Is this something I'm doing wrong that's making the avatar mesh not stick, or are avatar assets handled different than objects? Both the objects and avatar mesh were exported as XML saving the textures and imported as XML Uploading the textures. 

Any help would be greatly appreciated.
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Messages In This Thread
Problem Exporting Mesh to OpenSim - by SebringTech - 11-11-2016, 01:43 AM

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