12-27-2016, 08:05 PM
NWN Alum Janine Hawkins' Top 10 Games of 2016
3.
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Developers have been grasping at that
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crown for a while now, but I sure wasn’t expecting a Dragon Quest game to be one of the ones that got it right. Frankly, it seemed a little misguided at first, but the makers of Dragon Quest Builders figured out something pretty crucial: Even if you can’t have full multiplayer, you can still have a community. You can still give players a purpose in building and gathering without leaving it 100% up to them to find their own inspiration. That may not be what everyone needs, but it’s exactly what I do. The most fun I’ve ever had with Minecraft,[To see links please register here]
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has been as merely one part of a push-and-pull team. When I needed wood to build, I could trust the friend I was playing with to bring it to me. When he needed metal tools, he could trust me to forge them. It’s a simple thing to have NPCs ask favours of you as they toil away producing food and items for you in return, but that reciprocity goes a long way to making Dragon Quest Builders feel like way more than just another blocky sandbox.[To see links please register here]
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