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How do I add specular and normal maps?
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Normally you would just go into the build menu then the texture tab and select Diffuse, normal, and spec and apply the textures there. I'm not sure how it would work on those designer bodies since they are no mod.
you cant add diff,normal and spec onto an applier,sorry. youd need the mesh to be mod and add manually.

[Image: vbeOXxZ.gif]

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